Battle Harbinger
Different values: 12
=====================================
object {Battle Harbinger}
    _id : string {Battle Harbinger._id} (all different values)
    folder : string {Battle Harbinger.folder} (same value: 'xkWcbOJP5vW5cCw6')
    img : string {Battle Harbinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Battle Harbinger.name} (all different values)
    system : object {Battle Harbinger.system}
        actionType : object {Battle Harbinger.system.actionType}
            value : string {Battle Harbinger.system.actionType.value} (4 different values)
                'passive' (x9)
                'free' (x1)
                'reaction' (x1)
                'action' (x1)
        actions : object {Battle Harbinger.system.actions}
            [value] : integer {Battle Harbinger.system.actions.value} (same value: 1)
        category : string {Battle Harbinger.system.category} (same value: 'class')
        description : object {Battle Harbinger.system.description}
            value : string {Battle Harbinger.system.description.value} (all different values)
        level : object {Battle Harbinger.system.level}
            value : integer {Battle Harbinger.system.level.value} (7 different values)
                4 (x2)
                16 (x2)
                8 (x2)
                12 (x2)
                6 (x2)
                2 (x1)
                20 (x1)
        prerequisites : object {Battle Harbinger.system.prerequisites}
            value : array<object> {Battle Harbinger.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Battle Harbinger.system.prerequisites.value.[]}
                    value : string {Battle Harbinger.system.prerequisites.value.[].value} (4 different values)
                        'Battle Harbinger Dedication' (x9)
                        'battle creed' (x1)
                        'Tandem Onslaught' (x1)
                        'Harbinger\'s Armament' (x1)
        publication : object {Battle Harbinger.system.publication}
            license : string {Battle Harbinger.system.publication.license} (same value: 'ORC')
            remaster : boolean {Battle Harbinger.system.publication.remaster} (same value: True)
            title : string {Battle Harbinger.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
        rules : ignored (Foundry rules object) {Battle Harbinger.system.rules}
        traits : object {Battle Harbinger.system.traits}
            rarity : string {Battle Harbinger.system.traits.rarity} (same value: 'common')
            value : array<string> {Battle Harbinger.system.traits.value}
                Length: min=1 max=3
                Value type: string {Battle Harbinger.system.traits.value.[]} (3 different values)
                    'archetype' (x12)
                    'class' (x1)
                    'dedication' (x1)
        [frequency] : object {Battle Harbinger.system.frequency}
            max : integer {Battle Harbinger.system.frequency.max} (same value: 1)
            per : string {Battle Harbinger.system.frequency.per} (2 different values)
                'round' (x1)
                'PT10M' (x1)
        [location] : string {Battle Harbinger.system.location} (same value: 'class-2')
        [subfeatures] : object {Battle Harbinger.system.subfeatures}
            proficiencies : object {Battle Harbinger.system.subfeatures.proficiencies}
                heavy : object {Battle Harbinger.system.subfeatures.proficiencies.heavy}
                    rank : integer {Battle Harbinger.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
    type : string {Battle Harbinger.type} (same value: 'feat')